Difference between revisions of "List of Modern Characteristics"

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*Transitional period between end of [[Isbajutha]] and [[New Kalikán Empire]].
 
*Transitional period between end of [[Isbajutha]] and [[New Kalikán Empire]].
 
*Medibgoese Rule ; rise and decline of Medibgoese rulership
 
*Medibgoese Rule ; rise and decline of Medibgoese rulership
*release of Geddamin; rise of Gorcorumbese empire
+
*release of Geddamin; rise of Gorcorumbese empire; revival of titancraft technology, possible rise of Adamantine Giants
 
*development and retro-engineering ([[Retromechanics]]) of titancraft
 
*development and retro-engineering ([[Retromechanics]]) of titancraft
 
*new skycraft technology, pre-Titancraft, post-Titancraft
 
*new skycraft technology, pre-Titancraft, post-Titancraft
*political revolution (Asbardy against New Kalikán Empire, Thrace, Gonsk, Aurice)
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*political revolution (Asbardy against New Kalikán Empire, Thrace, Gonsk, Aurice); enfranchisement of commoners
 
*New Titancraft Caste, especially in Pytharnia
 
*New Titancraft Caste, especially in Pytharnia
 
*new role of spellcasters; regulated to prevent chaos worship
 
*new role of spellcasters; regulated to prevent chaos worship
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*rise of [[New Kalikán Empire]] and subsequent overthrow of New Kalikán Empire
 
*rise of [[New Kalikán Empire]] and subsequent overthrow of New Kalikán Empire
 
*Nationalism
 
*Nationalism
*Rise of Aurician Empire and other empires (Aurice, Asbardy, Pytharnia)
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*Subsequent to fall of [[New Kalikán Empire|Thracian Empire]], rise of Aurician Empire and other empires (Aurice, Asbardy, Pytharnia)
 +
*Rise of supra-national organizations (Union of Pytharnia, Dwarven Customs Union of the Jaggudorns, League of Corundy)
 
*global colonies
 
*global colonies
 
*Revolutions in Warfare
 
*Revolutions in Warfare
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*Rise of [[Symphlogistics]], [[Dwarvenfire]] Weapons continue to play a major role in warfare
 
*Rise of [[Symphlogistics]], [[Dwarvenfire]] Weapons continue to play a major role in warfare
 
*expanded religious diversity (Old Religion, Arathracian Religion, Incarnandism, Imzaha, Tamdarism, closeted Chaos Worshipers, secret devil-worshiping cults)
 
*expanded religious diversity (Old Religion, Arathracian Religion, Incarnandism, Imzaha, Tamdarism, closeted Chaos Worshipers, secret devil-worshiping cults)
*Great Engineering projects: [[Grand Shadew Canal]]; Benjalayan Canal; Dragonrail systems, especially in Pytharnia;  
+
*Decline of the hieratic power of priests, new-found doubt in the power of the gods
 +
*Great Engineering projects: [[Grand Shadew Canal]], Benjalayan Canal; [[Elmundel Canal]], [[Achentilly Canal]]; Dragonrail systems, especially in Pytharnia;  
 
*Rise of [[Titanism]]
 
*Rise of [[Titanism]]
 
*Concern about effects of titancraft on environmental magic (28th century)
 
*Concern about effects of titancraft on environmental magic (28th century)

Latest revision as of 15:52, 15 November 2020

This article lists features considered unique to or at least characteristic of the modern period of Asdaran history, particularly in the west. The modern period is considered to have begun after the Isbajutha. Depending upon the historian, the modern period may be 2400 to 2750 (present day) or only 2500 to 2750.

  • Transitional period between end of Isbajutha and New Kalikán Empire.
  • Medibgoese Rule ; rise and decline of Medibgoese rulership
  • release of Geddamin; rise of Gorcorumbese empire; revival of titancraft technology, possible rise of Adamantine Giants
  • development and retro-engineering (Retromechanics) of titancraft
  • new skycraft technology, pre-Titancraft, post-Titancraft
  • political revolution (Asbardy against New Kalikán Empire, Thrace, Gonsk, Aurice); enfranchisement of commoners
  • New Titancraft Caste, especially in Pytharnia
  • new role of spellcasters; regulated to prevent chaos worship
  • Accord of the Princes of Law: suspicion and vigilance against chaos worship; printing press laws
  • rise of New Kalikán Empire and subsequent overthrow of New Kalikán Empire
  • Nationalism
  • Subsequent to fall of Thracian Empire, rise of Aurician Empire and other empires (Aurice, Asbardy, Pytharnia)
  • Rise of supra-national organizations (Union of Pytharnia, Dwarven Customs Union of the Jaggudorns, League of Corundy)
  • global colonies
  • Revolutions in Warfare
  • reduced role for Dragonmount Warfare, especially after the Great Sky War and the ascendancy of titancraft.
  • development of titanarms; continued development of dwarvenfire; measures of resisting and countermeasures these arms, especially in warfare
  • Rise of Symphlogistics, Dwarvenfire Weapons continue to play a major role in warfare
  • expanded religious diversity (Old Religion, Arathracian Religion, Incarnandism, Imzaha, Tamdarism, closeted Chaos Worshipers, secret devil-worshiping cults)
  • Decline of the hieratic power of priests, new-found doubt in the power of the gods
  • Great Engineering projects: Grand Shadew Canal, Benjalayan Canal; Elmundel Canal, Achentilly Canal; Dragonrail systems, especially in Pytharnia;
  • Rise of Titanism
  • Concern about effects of titancraft on environmental magic (28th century)
  • Role of the Corpus Merx in commerce and government