Difference between revisions of "Magearm"

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m (name changed to titan-arm rather than magearm)
 
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A magearm is titancraft device that beams an energetic projectile and is typically based upon a larger titancraft artillery weapon.  A magearm is considered distinct from a traditional bladed or tipped weapon that uses magic merely to enhance its otherwise conventional effect.  Magearms are occasionally called titanarms.  Magearms draw ambient magical energy for relatively simple combat effect much like a projectile weapon or [[dwarvenfire]] and in this regard differ from traditional magical weapons from a wizard's repertoire.  Additionally, magearms in the past hundred years have become cheaper and easier to construct and can be employed by troops in war, usually elite troops with special training.  Magearms are much cheaper than exotic magical devices that typically require skilled [[attunement]], but significantly costlier than [[dwarvenfire]] weapons and traditional weapons.
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#REDIRECT [[Titan-arm]]
 
 
In this regard, they usually employ a design characteristic of titancraft.  Magearms and related titanarms have been in use for centuries, but were particularly developed after the [[Isbajutha]], until they came to play a critical role in the 2600's in the [[Sewdhaine War]].
 
 
 
Magearms derived from titancraft have been slow in development due to the challenges of [[subtitanization]] of the technology.  They are cumbersome to wield.  They also require panox due to their relatively small size compared to standard titancraft artillery, making their use and maintenance costly and not feasible for the armament of military units ''en masse''.  They were employed in some numbers during the [[Sewdhaine War]] alongside dwarvenfire and conventional weapons.  Magearms also played an important role alongside titancraft artillery during the [[Expansion of Inland Aurician Empire in Late 2600's]].
 
 
 
Magearms are less effective against most magical beasts and magically enhanced [[humanlike]]s.
 
 
 
** REVISE NAMES **
 
=Early Magearms=
 
*[[Magelock]] ca. 2200's
 
 
 
*[[Panflow Cannon]] ca 2350 to 2399, Geddamin-designed mobile cannon, operable by one or two Geddamin
 
 
 
=Intermediate Magearms=
 
*[[Titan Staff]] ca 2550 to 2599; Pole-arm weapon; magical energy point can wound or kill, sometimes causing lasting paralysis; effect can pass unhindered through most substances, including metallic armor, on contact; ineffective against magical entities, pole-arm is also fitted with a bayonet or a bladed weapon conventional to a pole-arm.  The titancraft blade that discharged the magical energy could be shaped like the blade of a Lochaber Axe.  aka, titanstaff, titanaxe, cf. titanstaver, titanaxeman; created by the Geddamin and adapted by humans in 26th century.
 
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=Modern Magearms=
 
*[[Dragonclaw]], developed from the titan staff for human use in the 2600's, the Dragonclaw combines a pole-arm with a deadly magical tip.  It is a contact weapon thats magic ignores metallic armor.
 
 
 
*[[Thunderjack]] ca 2650 to 2699, heavy personal weapon, as adapted by humans, must be held against shoulder or on mount, fires magical energy beam; cumbersome and very loud; originally developed in Asbardy.
 
 
 
*[[Demonio Barrel]], ca 2710 to 2720
 
 
 
=See Also=
 
*[[Dwarvenfire]]
 
*[[Subtitanization]]
 
*[[Titancraft]]
 
*[[Titancraft Artillery]]
 
*[[Titancraft Weapon]]
 
 
 
[[Category:Titancraft Weapons]]
 
[[Category:Warfare]]
 
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Latest revision as of 01:15, 17 July 2014

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