Sea of the Dead

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The Sea of the Dead hugs the northern coast of Danona, shown in dark blue.

The Sea of the Dead is notorious as the final resting place of drowned sailors and voyagers who have succumbed to the waterborne perils of the area, especially waterspouts and capsizing storm surges. The sea is sacred to the Merfolk and these aquatic humanlikes possess many colonies in the area, most notably the city of Geddi which rests undersea on the continental shelf. The many cities and towns of the islands pay homage to the Merfolk and their inhabitants are considered little better than pirates and rustics. The Sea of the Dead is part of the Pallathantic Sea which is in turn part of the Askonian Ocean. In very ancient times, sailors would prefer mutiny rather than set sail through its waters.[1]

The Sea of the Dead rests along an inward-turning coast of northern Danona and includes several islands.

Islands of the Sea of the Dead include Kepher Island, Psulinth Island, Sulmatta Island, Gabin Island, Bryso Island, Gallisto Island, and Oppor Island. Their climate affords dry, mediterranean weather with flash storms in early fall and winter.

The Sea of the Dead is prone to severe storms in late spring and early autumn. It is infamous for changing from a calm, nearly listless surface to very large swells in less than an hour. Today, the waters are circumvented by skycraft. Waterborne visitors are likely to be forced to pay a tariff of dubious legality by the locals or face the confiscation or sinking of their craft.

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