Difference between revisions of "Joturnia-Mithgorne"

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==List of Continents and Great Reigions of Joturnia==
 
==List of Continents and Great Reigions of Joturnia==
 
:[[Surtsa]]: hot, scorching continent of the south pole which always points away from [[Mithgorne]].
 
:[[Surtsa]]: hot, scorching continent of the south pole which always points away from [[Mithgorne]].
 +
:[[Gugia]]: The southern peninsula of Ligdo, a great region known for its numerous kobold tribes.
 
:[[Ligdo]]: large continent with hot southern shores and cool temperate forests on the equator
 
:[[Ligdo]]: large continent with hot southern shores and cool temperate forests on the equator
 
:[[Heo]]: a great region that connects Ligdo and Saktiya. It is inhabited by several gnome tribes.
 
:[[Heo]]: a great region that connects Ligdo and Saktiya. It is inhabited by several gnome tribes.
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:[[Daushra]]: a great region in southern Saktiya and homeland of the Zersha dwarves who are vassals of the Terubian Empire.
 
:[[Daushra]]: a great region in southern Saktiya and homeland of the Zersha dwarves who are vassals of the Terubian Empire.
 
:[[Salaya]]: a small peninsular continent attached to Saktiya. The southern coast is controlled by a Terubian colony.
 
:[[Salaya]]: a small peninsular continent attached to Saktiya. The southern coast is controlled by a Terubian colony.
 +
:[[Gamsabia]]: a great region that comprises the southernmost tip of Mandragoria and includes the homelands of Akuba.
 
:[[Mandragoria]]: a long continent that wraps from the northern hemisphere to the southern hemisphere and connects to the subcontinent of Kathamlaä.
 
:[[Mandragoria]]: a long continent that wraps from the northern hemisphere to the southern hemisphere and connects to the subcontinent of Kathamlaä.
 
:[[Kathmalaä]]: a subcontinent of Mandragoria known for its rich culture and pantheon and anciently ruled by a powerful Sultana.
 
:[[Kathmalaä]]: a subcontinent of Mandragoria known for its rich culture and pantheon and anciently ruled by a powerful Sultana.

Revision as of 16:04, 19 September 2015

Joturnia-Mithgorne is the name of a system of its two constituent worlds, Joturnia and Mithgorne. They are part of the greater universe in which the World of Asdar exists and are specifically part of the galaxy known as the Starsea Galaxy. Joturnia is a terrestrial world smaller than Asdar and thus smaller than Earth. It is held in a kind of tidal lock with the greater world of Mithgorne which is thought to be composed of mostly water. The distance between the two worlds is fantastically close by real world standards. Joturnia is named after the Arch-Titan Joturn who is thought to have settled the first titans on it. Its axis of rotation points directly through the center of Mithgorne, so that Joturnia's southpole is always facing the great water world. For this reason, the lands at and near the south pole receive much more precipitation than the north pole which is a hot, desert wasteland similar to the Sahara. Some scholars of the world's cosmogony believe that Joturn indeed created Joturnia-Mithgorne or at least placed them locked with each other.

There are twelve moons that orbit these worlds and thus are part of the Joturnia-Mithgorne System. The distance between these worlds is much close than the distance between the real Earth and her moon, Luna. Additionally, a thin atmosphere extends from Joturnia-Mithgorne to fill the space between these worlds. For this reason, fantastical skycraft can reach between them enabling transportation for the wealthy few who can afford such craft and for the Terubian Empire based on Joturnia.

List of Twelve Moons of Joturnia-Mithgorne

Satva: silvery world—home to elves, speak language very similar to Tsabir.
Glartut: anciently a priestly kingdom, now in ruins.
Mungshedo: slave world of the Zersha dwarves.
Nepsulon: gaseous world with strange life-forms (winged creatures, gas bubble creatures), home to a clan of storm giants, floating islands of earth
Barrust: slave-world—with subterranean ranger chieftaincies.
Upheliom: home to blue dragon tribes—perhaps has gate to Acacúlda (Diabolic world)
Bittol: dead world with waystation
Ladri: elf world
Organch: home of the Orgiacs
Aalorth: human barbarians
Gominix: training world for Terubian Sorcerers
Kashti: monastic retreat, favored by priests of Lumluke.

Joturnia

Joturnia is a world somewhere in size between Mars and Earth. Its north pole that always faces directly away from Mithgorne is a scorching hot desert as it faces through the brunt of the day at local sun, Zalawt, which the Joturnia-Mithgorne System orbits. Its north pole continually faces the greater, water world of Mithgorne and for this reason receives less sunlight and receives torrential downpours of snow and rain as moisture rises from the atmosphere of Mithgorne and drenches the lands of the northern hemisphere. The shining world of Mithgorne fills the night sky with the reflected light of the star, Zalawt, which is the local sun, except when the lesser shadow of Joturnia falls upon it and reduces its brilliance. The farther one is situated in the southern hemisphere, towards the south pole, the less and less one can see of the world of Mithgorne, perhaps catching a glimpse of its great size on the horizon. At the south pole, it is impossible to see the companion world. While near or on the north pole in the northern hemisphere, the day is divided in half by the world of Joturnia itself, making 'mid-day' a darkness nearly equal to night, except for the brilliance of Mithgorne. During the true night, Mithgorne is between Joturnia and the sun, so neither the sun, nor the sun-facing side of Mithgorne is visible.

By far, the greatest political power on Joturnia is the vast, Terubian Empire which has been ruled by centuries of sorcerous houses. The empire directly administers hundreds of provinces, satraps, and colonies, and is the senior partner in the protective treaty with the land of Falmigir

List of Continents and Great Reigions of Joturnia

Surtsa: hot, scorching continent of the south pole which always points away from Mithgorne.
Gugia: The southern peninsula of Ligdo, a great region known for its numerous kobold tribes.
Ligdo: large continent with hot southern shores and cool temperate forests on the equator
Heo: a great region that connects Ligdo and Saktiya. It is inhabited by several gnome tribes.
Saktiya: great, forested and jungled continent with heavy rains and creatures devoted to the gods of chaos.
Daushra: a great region in southern Saktiya and homeland of the Zersha dwarves who are vassals of the Terubian Empire.
Salaya: a small peninsular continent attached to Saktiya. The southern coast is controlled by a Terubian colony.
Gamsabia: a great region that comprises the southernmost tip of Mandragoria and includes the homelands of Akuba.
Mandragoria: a long continent that wraps from the northern hemisphere to the southern hemisphere and connects to the subcontinent of Kathamlaä.
Kathmalaä: a subcontinent of Mandragoria known for its rich culture and pantheon and anciently ruled by a powerful Sultana.
Rhunak: the northernmost point of Mandragoria that connnects it with Throsty.
Falmigir: a great region of Mandragoria that is a client empire of Terubia.
Ornuth: a great region connecting Saktiya with Throsty. Here are the restless human barbarian tribes who despise the Terubian Empire.
Zotar: a long island dominated by the snow elves
Throsty: the snow and glacier-ridden continent of the north pole.

Mithraguni Ocean

Surrounding the southern continent of Surtsa, the warm waters of the Mithraguni Ocean are infested with schools of strange creatures, Vispals, Yubes, and others, sometimes to the point of the waters being crammed end to end with swarms of them. The presence of these creatures makes the waters dangeous and difficult to navigate.

See Also