Great Mage Dearth
Nearly all of the Lucacian province of Alascundy is part of the Great Mage Dearth which is a throe waste, a magically altered environment that is dangerous to most life. The Great Mage Dearth was created as a result of several conflicts during the Anarch Wars, 2166 to 2224. The remains of several significant cities are known to lie in the Great Mage Dearth: Vilangril, Hars, Aszhrafa, Heszh, Luspern, and Eszhuna. The provincial government of Alascundy has made entry into the Great Mage Dearth illegal and persons attempting to enter or exiting the region are arrested and taken into custody, usually to be searched for any artifacts, to be given medical treatment, and to be delivered to the local magistrate.
The great vastness of the Great Mage Dearth is seen as evidence that its creation resulted from numerous battles and not a single event. At its greatest length, the waste is about 197km (120 miles) long.
The Great Mage Dearth is a wasteland devoid of most conventional life, but home to strange creatures, such as cryptcreepers, bacchabunds, cryptilians, and other throes and undead.
Just outside the periphery of the Great Mage Dearth lies the site famous for the Battle of Kadraskan where the forces of the Republic defeated the Bijälian forces.
Sources
- Catalogue of the Witchlands, Griffain Vedachier of Magetown, 2643; list and description of the Throe Wastes of Lucacia; Lucacian Language
- Islands of Desolation, Zalia Talinibli, 2629; author's account of her exploration of the periphery of several Throe Wastes; Tassan Language
- Legends of the Witchlands, Vastvar Igoriaco, 2691
- Lost Cities of the Witchlands, Griffain Vedachier of Magetown, 2646