Difference between revisions of "Great Mage Dearth"

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[[File:MapGreatMageDearth.jpg|thumb|300px|The Great Mage Dearth is the largest [[throe waste]] and covers most of the [[Throvy|Throvian]] province of [[Alascundy]].]]
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[[File:MapGreatMageDearth.jpg|thumb|300px|The Great Mage Dearth is the largest [[throe waste]] and covers most of the [[Lucacia]]n province of [[Alascundy]].]]
  
Nearly all of the [[Throvy|Throvian]] province of [[Alascundy]] is part of the Great Mage Dearth which is a [[throe waste]], a magically altered environment that is dangerous to most life.  The Great Mage Dearth was created as a result of several conflicts during the [[Anarch Wars]], 2166 to 2224.  The remains of several significant cities are known to lie in the Great Mage Dearth: [[Vilangril]], [[Hars]], [[Aszhrafa]], [[Heszh]], [[Luspern]], and [[Eszhuna]].  The provincial government of Alascundy has made entry into the Great Mage Dearth illegal and persons attempting to enter or exiting the region are arrested and taken into custody, usually to be searched for any artifacts, to be given medical treatment, and to be delivered to the local magistrate.
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[[File:Witchlands_Geomorphology_A_01_MJ.png|thumb|300px|The cataclysms of the Late [[Middle Ages of Chaos]] transformed some portions of the verdant region of [[Lucacia]] into a treacherously beautiful wasteland of unknown perils. Midjourney.]]
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Nearly all of the [[Lucacia]]n province of [[Alascundy]] is part of the Great Mage Dearth which is a [[throe waste]], a magically altered environment that is dangerous to most life.  The Great Mage Dearth was created as a result of several conflicts during the [[Anarch Wars]], 2166 to 2224.  The remains of several significant cities are known to lie in the Great Mage Dearth: [[Vilangril]], [[Hars]], [[Aszhrafa]], [[Heszh]], [[Luspern]], and [[Eszhuna]].  The provincial government of Alascundy has made entry into the Great Mage Dearth illegal and persons attempting to enter or exiting the region are arrested and taken into custody, usually to be searched for any artifacts, to be given medical treatment, and to be delivered to the local magistrate.
  
 
The great vastness of the Great Mage Dearth is seen as evidence that its creation resulted from numerous battles and not a single event.  At its greatest length, the waste is about 197km (120 miles) long.
 
The great vastness of the Great Mage Dearth is seen as evidence that its creation resulted from numerous battles and not a single event.  At its greatest length, the waste is about 197km (120 miles) long.
  
The Great Mage Dearth is a wasteland of conventional life, but home to strange creatures, such as [[cryptcreeper]]s, [[bacchabund]]s, [[cryptilian]]s, and other [[Throe Races|throes]] and undead.
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The Great Mage Dearth is a wasteland devoid of most conventional life, but home to strange creatures, such as [[cryptcreeper]]s, [[bacchabund]]s, [[cryptilian]]s, and other [[Throe Race|throes]] and undead.
  
The periphery of the Great Mage Dearth is famous for the [[Battle of Kadraskan]].
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Just outside the periphery of the Great Mage Dearth lies the site famous for the [[Battle of Kadraskan]] where the forces of the [[Noble Republic of Aurice|Republic]] defeated the [[House Bijäl|Bijäl]]ian forces.
  
 
=Sources=
 
=Sources=
*[[Catalogue of the Witchlands]], [[Griffain Vedachier of Magetown]], 2643; list and description of the Throe Wastes of [[Throvy]]; [[Throvian Language]]
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*[[Catalogue of the Witchlands]], [[Griffain Vedachier of Magetown]], 2643; list and description of the Throe Wastes of [[Lucacia]]; [[Lucacian Language]]
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*[[Islands of Desolation]], [[Zalia Talinibli]], 2629; author's account of her exploration of the periphery of several Throe Wastes; [[Tassan Language]]
 
*[[Legends of the Witchlands]], [[Vastvar Igoriaco]], 2691
 
*[[Legends of the Witchlands]], [[Vastvar Igoriaco]], 2691
 
*[[Lost Cities of the Witchlands]], [[Griffain Vedachier of Magetown]], 2646
 
*[[Lost Cities of the Witchlands]], [[Griffain Vedachier of Magetown]], 2646
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=See Also=
 
=See Also=

Latest revision as of 13:24, 4 January 2023

The Great Mage Dearth is the largest throe waste and covers most of the Lucacian province of Alascundy.
The cataclysms of the Late Middle Ages of Chaos transformed some portions of the verdant region of Lucacia into a treacherously beautiful wasteland of unknown perils. Midjourney.

Nearly all of the Lucacian province of Alascundy is part of the Great Mage Dearth which is a throe waste, a magically altered environment that is dangerous to most life. The Great Mage Dearth was created as a result of several conflicts during the Anarch Wars, 2166 to 2224. The remains of several significant cities are known to lie in the Great Mage Dearth: Vilangril, Hars, Aszhrafa, Heszh, Luspern, and Eszhuna. The provincial government of Alascundy has made entry into the Great Mage Dearth illegal and persons attempting to enter or exiting the region are arrested and taken into custody, usually to be searched for any artifacts, to be given medical treatment, and to be delivered to the local magistrate.

The great vastness of the Great Mage Dearth is seen as evidence that its creation resulted from numerous battles and not a single event. At its greatest length, the waste is about 197km (120 miles) long.

The Great Mage Dearth is a wasteland devoid of most conventional life, but home to strange creatures, such as cryptcreepers, bacchabunds, cryptilians, and other throes and undead.

Just outside the periphery of the Great Mage Dearth lies the site famous for the Battle of Kadraskan where the forces of the Republic defeated the Bijälian forces.

Sources


See Also