Narshad
The island of Narshad is the core territory of the Narsadese Republic and the cultural center of the Narshadic people. Narshad is largish island with three major cities, the capital Talil, Syre, and Ilijjali. Narshad is the commercial hub of the western Memnosian Sea. The principle people of Narshad are the Narsadese, descended from the ancient Narshadite people who are Thammazite. The chief language of the island is Narsadese, part of the Thammazic Language family and related to Cospian and Khahonri. Most Narsadese consider themselves worshipers of the old Thammazite gods. There is considerable Incarnandist minority on the island, followed by a much smaller Arathracian minority. Many human foreigners dwell as residents or even permanent residents in Narshad thanks to its commercial influence. The largest human minorities are refugees and merchants from Khesheph and Ebinóë. A small minority of Gorcorumbese giants chose to continue to dwell on the island as permitted by the [[Treaty of Johaulia (2685) following the Merchants War.
Narsadese corpora mercia are making important contributions to the development of marine titancraft vessels for commerce and industry.
Asdarography and Climate
The island of Narshad rests in the western Memnosian Sea. The island rests close to the Ambrinquan Peninsula and the neighboring land of Khesheph which is subject to the Gorcorumbese Empire of the Ephysgæes. In the Gehemerite Strait between Narshad and Khesheph rests the neighboring island of Gehemer. Mountains rest in the eastern half of the island. Narshad enjoys the ameliorating breezes of the sea. The climate is somewhat cool in the winter and warm with high humidity in the summer, tempered by hot dry gusts of wind from Danona in the mid to late summer. The northeastern portion of the island is heavily wooded.
Narsadese Republic
Narshad was liberated in 2684 from the Gorcorumbese Empire. Historically, the Narsadese people have been famous merchants throughout the Pallathantic Region. The Narsadese Republic is governed by the Shu'ah, a body of the ruling Mercantile Houses. The Republic has embassies through the west, especially in Aurice, Telmuric, Beh-Shelub, Elystrio, Verdida, and Bryndyd which are major trading destinations for Narshad's merchant marine.
See Also
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