Great Skynesses of Medibgö

From WorldofAsdar
Revision as of 08:00, 27 May 2014 by Trismegistus (talk | contribs)
Jump to navigation Jump to search
Map showing relative sizes of Eight Great Skynesses of Medibgö

One of eight large skyness systems that follow a regular orbit around a common center and comprise the core settlements of Medibgö, the great skynesses of Medibgö are the dwelling-places of the Medibgóëse People since their colonization in the second century before Salmakhamer under the leadership of the eponymous hero, Meidb, demi-mortal son of the god Rhio. Each system consists of one or more great skynesses the name of which is given to the particular orbit. There are numerous smaller skynesses that follow behind the movement of the main great skyness. In the Medibgóëse Language, 'Sväsge' means skyness.

Orbits of the Eight Great Skynesses in situ over Pytharnia

The skynesses are a unique feature of the skies of the Pytharnian Highlands and a continual reminder of the presence and power of the wizards of Medibgö.


Greater Skynesses of Medibgö
Great Skyness Name Orbit Order Orbital Period Greatest Dimension Quantity of Satellite Isles Present Ruling House Remarks
Mäddglows 1 x x x House Geichabdd Capital of Medibgö
Mügankva 2 x x x x x
Mämnir 3 x x x x x
Mokiuliü 4 x x x x x
Mihíüir 5 x x x x x
Masmowch 6 x x x x x
Magnamgiéws 7 x x x x x
Mabdawcha rRhiago 8 x x x x x


Orbital Regularity

The orbits of the eight great skynesses are remarkable. The speed of each in its orbit is uniform and its altitude consistent throughout its orbit. Additionally, the orbits are 'boreal-synchronous' as the orientation of the skyness does not change in relationship to the center, but rather remains consistently pointed to the north. Additionally, the skyness is perfectly balanced so that its vertical axis always points to the gravitational center of the world Asdar.

Beliefs about the Regularity of the Orbits

Many beliefs are circulated to explain why the eight great skynesses of Medibgö orbit regular about a common center. The prevailing belief is that the center is the spiritual origin of the Great Tree. Geographically, the center also happens to be the ruins of the ancient Neptultchi (Tuadbe) Capital near the shore of Lake Kasgo. In the past 150 years, the titanocentric theory has been advanced which ascribes the skynesses to advanced technology of the ancient Titans. Scholars have wanted to excavate the skynesses to see whether any device of titancraft exists at its center, but the ruling wizards absolutely refuse this. What knowledge if any the ruling nobles of Medibgö have of the locomotion of the skynesses is apparently kept secret or couched in the language of folklore and legend.

Medibgœnium

Medibgösk wizards use a device generally called a medibgœnium or a "Medibgösk Orrery" to calculate the location and course of the eight great skynesses. In ancient times, Medibgösk sorcerer lords would only permit medibgœniums in the skynesses of Medibgö and would punish anyone, especially non-Medibgösks who owned one elsewhere. In modern times, anyone can own a medibgœnium without fear of reprisal provided he has a small fortune to purchase or commission its construction. Pytharnian astronomers would taunt wizards claiming they could calculate the motions of the skynesses without the need of such a device.

Twriagdówrch

A magical force called twriagdówrch protects the skynesses from the strong winds that inevitably occur at so great an altitude above the surface. The twriagdówrch dampens the strong winds to near standstill and is generally held to be responsible for the shimmery shell that seems to wrap a skyness on windy days. Great skill is required for skyship captains to negotiate the relatively sudden difference when flying into or out of the twriagdówrch to avoid sheer wind that can rip apart a sky craft. The standard procedure for entering the twriagdówrch of a petty skyness brings the craft at nearly the height of the twriagdówrch and then has the craft levitate down gently to the surface of the skyness. Medibgösk sorcerers have many spells to wrap a skycraft in its own protective force until the entire craft is outside of the twriagdówrch and free from danger of being torn in pieces.

See Also