Narshad

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Islands of Narshad, Gehemer, and Barse-Barra.

The island of Narshad is the core territory of the Narsadese Republic and the cultural center of the Narshadic people. Narshad is largish island with three major cities, the capital Talil, Syre, and Ilijjali. Narshad is the commercial hub of the western Memnosian Sea. The principle people of Narshad are the Narsadese, descended from the ancient Narshadite people who are Thammazite. The chief language of the island is Narsadese, part of the Thammazic Language family and related to Cospian and Khahonri. Most Narsadese consider themselves worshipers of the old Thammazite gods. There is a considerable Incarnandist minority on the island, followed by a much smaller Arathracian minority. Many human foreigners dwell as residents or even permanent residents in Narshad thanks to its commercial influence. The largest human minorities are refugees and merchants from Khesheph and Ebinóë. A small minority of Gorcorumbese giants chose to continue to dwell on the island as permitted by the Treaty of Johaulia (2685) following the Merchants War.

Asdarography and Climate

The island of Narshad rests in the western Memnosian Sea. The island rests close to the Ambrinquan Peninsula and the neighboring land of Khesheph which is subject to the Gorcorumbese Empire of the Ephysgæes. In the Gehemerite Strait between Narshad and Khesheph rests the neighboring island of Gehemer. Mountains rest in the eastern half of the island. Narshad enjoys the ameliorating breezes of the sea. The climate is somewhat cool in the winter and warm with high humidity in the summer, tempered by hot dry gusts of wind from Danona in the mid to late summer. The northeastern portion of the island is heavily wooded with Cospian Cedars.

Commerce

Traditional galley of Narsadese merchants

Narsadese corpora mercia are making important contributions to the development of marine titancraft vessels for commerce and industry, including advancements in speed and tonnage of its titancraft vessels. Smaller merchants continue to employ traditional windships. In addition to its role as a commercial sea emporium, Narshad is an important destination for aerial merchants. The Narsadese merchant marine is well represented in the locks of the Shadmaus and ships grain throughout Thyria. It is often said that when Aurician merchants cannot find something, they go to Talil, Narshad. Narshad is also famous for its fishing fleets.

Narsadese Republic

File:NarsadeseRepublic 2740 Flag 001.jpg
Flag of the Narsadese Republic

Narshad was liberated in 2684 from the Gorcorumbese Empire and the Treaty of Johaulia (2685) provides for the existence of an independent state in Narshad. Historically, the Narsadese people have been famous merchants throughout the Pallathantic Region. The Narsadese Republic is governed by the Shu'ah, a body of the ruling Mercantile Entities. The Shu'ah convenes in the Mercantile Palace in Talil and is composed of representatives from merchant families, companies, and corpora mercia. One of the qualifications of membership in the body is the payment of an annual tax based on representation and net worth. Commercial interests that are not part of the body are immune to payment of this tax. It is possible for a citizen never to pay any tax his entire life.

The Republic has embassies throughout the west, especially in Aurice, Telmuric, Beh-Shelub, Elystrio, Verdida, Bryndyd, and Selexis which are major trading destinations for Narshad's merchant marine. Narshad has recently made several cooperative trade agreements with Xsys. Magistrates of the Gorcorumbese Empire have occasionally accused Narshad as being a haven for political dissidents and revolutionaries against the Ephysgæan regime.

See Also