Difference between revisions of "Onombria"
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− | Onombria is a semi-legendary [[Realm|polycosmic]] city that materialized in the world of [[Asdar]] during the [[Middle Ages of Chaos|late middle ages]]. Sages report that it could appear on land, in the air, under sea, or in the depths of the earth. Onombrians, the reputed inhabitants of the city, are [[throes]] and wizards. Legend reports that there was no central authority or ruler to the city. Its continued existence today remains a matter of conjecture. Accounts date the city from roughly 2200 to perhaps as late as 2300, but scholars have not come to any perfect consensus. | + | Onombria is a semi-legendary [[Realm|polycosmic]] city that according to medieval records materialized in the world of [[Asdar]] during the [[Middle Ages of Chaos|late middle ages]]. Sages report that it could appear on land, in the air, under sea, or in the depths of the earth. Onombrians, the reputed inhabitants of the city, are [[throes]] and wizards. Legend reports that there was no central authority or ruler to the city. Its continued existence today remains a matter of conjecture. Accounts date the city from roughly 2200 to perhaps as late as 2300, but scholars have not come to any perfect consensus. |
− | It is widely believed that the [[List of Greater Chaos Rulers of the Middle Ages|Chaos Ruler]] [[Bexaloth Archmage of the Infinite Elements of Eternal Chaos|Archmage Bexaloth]] summoned the city of Onombria by means of a series of rites that consumed a period of five years. A lesser and dissenting scholarly opinion maintains that the Archmage did not summon the city but rather emerged from the city after its unexpected appearance. This would make the [[archmage]] an [[extra-Asdaran]] creature, possibly a throe. From the time of the reputed summoning, the city appeared several times again in Asbardy, the Giants Sea, and elsewhere. The city has been compared to the [[Gourd of Summons]] of [[Prince Ulcanov of the Shattered Waters]]. In more recent times, it has been compared to the legendary titan city of [[Azalamb]]. | + | It is widely believed that the [[List of Greater Chaos Rulers of the Middle Ages|Chaos Ruler]] [[Bexaloth Archmage of the Infinite Elements of Eternal Chaos|Archmage Bexaloth]] summoned the city of Onombria by means of a series of rites that consumed a period of five years. A lesser and dissenting scholarly opinion maintains that the Archmage did not summon the city but rather emerged from the city after its unexpected appearance. This would make the [[archmage]] an [[extra-Asdaran]] creature, possibly a [[throe]]. From the time of the reputed summoning, the city appeared several times again in [[Asbardy]], the [[Giants Sea]], and elsewhere. The city has been compared to the [[Gourd of Summons]] of [[Prince Ulcanov of the Shattered Waters]]. In more recent times, it has been compared to the legendary titan city of [[Azalamb]]. |
=Constitution of the Polycosmic City= | =Constitution of the Polycosmic City= | ||
The city is polycosmic and can materialize anywhere from a half dozen kilometers in width to almost two hundred kilometers broad. It is thought to occupy multiple realms of time. The city is constructed of nine colossal starfish-like creatures along with thousands of smaller such creatures. Each of the colossal creatures has nine pods. | The city is polycosmic and can materialize anywhere from a half dozen kilometers in width to almost two hundred kilometers broad. It is thought to occupy multiple realms of time. The city is constructed of nine colossal starfish-like creatures along with thousands of smaller such creatures. Each of the colossal creatures has nine pods. | ||
− | ==Exterior== | + | ==Reported Exterior Appearance of Onombria== |
− | The city is flushed with rippling ambient magical energy that causes its appearance to flutter and blur like a mirage. Countless cymatic tendrils of chaos energy originate from the surface of the organic city. They materialize at the edge of Onombria and | + | [[File:OnombrianAperture_A_MDJ.png|thumb|left|150px|The interior of an inlet of Onombria. Midjourney.]] |
+ | [[File:OnombrianAperture_B_MDJ.png|thumb|right|150px|The interior of an inlet of Onombria. Midjourney.]] | ||
+ | |||
+ | The city is flushed with rippling ambient magical energy that causes its appearance to flutter and blur like a mirage. Countless cymatic tendrils of chaos energy originate from the surface of the organic city. They materialize at the edge of Onombria and ripple through the fabric of space-time at great speed until they dissipate. They can move as if in packs, emanating from Onombria. They enable the city to move lightly above the earth or through the air. Despite the speed of the cymatic tendrils, they cause the city to move at a rather slow rate which is usually barely noticeable, like a cloud. The cymatic tendrils conversely pull and push the great city. In addition to the tendrils, anomalous lightning streaks coalesce periodically about the city or in its near vicinity. Vortices were said to cause the appearance of the city to swirl in eddy-like patterns continually. | ||
==Interior== | ==Interior== | ||
− | The interior of the city is cavernous and tunneled. Transparent membranes serve as windows. The caverns are lined with mucous and change diameter and configuration. The inhabitants occupy 'nodes' that have an interior similar to a building. These are relatively dry, constructed of conventional materials like stone, wood, metal and serve to house conventional creatures like humans and humanlikes. Despite these concessions, it is thought that the nodes must have rocked and swayed with the intermittent shifting and relocation of Onombria through the realms. Creatures who remove obstructions from the passageways are called | + | The interior of the city is cavernous and tunneled. Transparent membranes serve as windows. The caverns are lined with mucous and change diameter and configuration. The inhabitants occupy 'nodes' that have an interior similar to a building. These are relatively dry, constructed of conventional materials like stone, wood, metal and serve to house conventional creatures like humans and humanlikes. Despite these concessions, it is thought that the nodes must have rocked and swayed with the intermittent shifting and relocation of Onombria through the realms. Creatures who remove obstructions from the passageways are called [[Onombriac Emunctor|emunctor]]s. |
=See Also= | =See Also= |
Latest revision as of 13:22, 22 August 2022
Onombria is a semi-legendary polycosmic city that according to medieval records materialized in the world of Asdar during the late middle ages. Sages report that it could appear on land, in the air, under sea, or in the depths of the earth. Onombrians, the reputed inhabitants of the city, are throes and wizards. Legend reports that there was no central authority or ruler to the city. Its continued existence today remains a matter of conjecture. Accounts date the city from roughly 2200 to perhaps as late as 2300, but scholars have not come to any perfect consensus.
It is widely believed that the Chaos Ruler Archmage Bexaloth summoned the city of Onombria by means of a series of rites that consumed a period of five years. A lesser and dissenting scholarly opinion maintains that the Archmage did not summon the city but rather emerged from the city after its unexpected appearance. This would make the archmage an extra-Asdaran creature, possibly a throe. From the time of the reputed summoning, the city appeared several times again in Asbardy, the Giants Sea, and elsewhere. The city has been compared to the Gourd of Summons of Prince Ulcanov of the Shattered Waters. In more recent times, it has been compared to the legendary titan city of Azalamb.
Constitution of the Polycosmic City
The city is polycosmic and can materialize anywhere from a half dozen kilometers in width to almost two hundred kilometers broad. It is thought to occupy multiple realms of time. The city is constructed of nine colossal starfish-like creatures along with thousands of smaller such creatures. Each of the colossal creatures has nine pods.
Reported Exterior Appearance of Onombria
The city is flushed with rippling ambient magical energy that causes its appearance to flutter and blur like a mirage. Countless cymatic tendrils of chaos energy originate from the surface of the organic city. They materialize at the edge of Onombria and ripple through the fabric of space-time at great speed until they dissipate. They can move as if in packs, emanating from Onombria. They enable the city to move lightly above the earth or through the air. Despite the speed of the cymatic tendrils, they cause the city to move at a rather slow rate which is usually barely noticeable, like a cloud. The cymatic tendrils conversely pull and push the great city. In addition to the tendrils, anomalous lightning streaks coalesce periodically about the city or in its near vicinity. Vortices were said to cause the appearance of the city to swirl in eddy-like patterns continually.
Interior
The interior of the city is cavernous and tunneled. Transparent membranes serve as windows. The caverns are lined with mucous and change diameter and configuration. The inhabitants occupy 'nodes' that have an interior similar to a building. These are relatively dry, constructed of conventional materials like stone, wood, metal and serve to house conventional creatures like humans and humanlikes. Despite these concessions, it is thought that the nodes must have rocked and swayed with the intermittent shifting and relocation of Onombria through the realms. Creatures who remove obstructions from the passageways are called emunctors.
See Also
This article is a stub. It requires further development by the creator. |