Religions
Religions of Asdar are systems of belief based upon oral accounts, sacred writings, traditions, and in many cases the teachings of religious authorities. Some religions have very hierarchical organizations and others are practiced within basic family structures. Atheism is rare on Asdar and most adherents are human with dwarves and Geddamin comprising most of the balance of atheists. Syncretism is especially widespread among the civilized humanlikes of Asdar. In the Pallathantic Region, the three most widely practiced religions among humans are the Old Religion, Arathracianism, and Incarnandism. The Old Religion additionally includes the traditional of ancestral cults whose observance is peculiar to a given family or tribe and typically interwoven with mythical narratives that include the Isxinthion Gods.
In contrast to Earth, religion on Asdar, including in the West, is more pluralistic. Most religions accept that there is some truth and connection to other religious systems. The most widely spread religious belief is in the Old Religion or the Isxinthion Gods in the West. Throughout the old world, the archetypal gods are the sky god, the earth goddess, the sun divinity, and the moon divinities. These deities are conceived in varying accounts and cult practices throughout the many nations of Asdar. All traditional religions in the West evolved from the worship of the Isxinthion Gods, except for the chaos cults which are thought to be as ancient or nearly as ancient as the cults of the Isxinthion Gods.
Isxinthion Gods
The Isxinthion Gods are the most widely acknowledged pantheon in the West. This extended family of divinities has members who care for and preside over all the forces of nature and most aspects of human life. The attributes and cult practices of the various gods of this pantheon throughout the West share many similarities, but are not identical from culture to culture and from historic period to historic period. The sky god, Thwar, for example, is a father god of war for the ancient Thracians. As Azephassus for the ancient Ithatians, he was largely simply the god of storms and lightning. With few exceptions, all the major divinities of the Isxinthion pantheon can be found in all cultures that worship them. The sun god, Amrulon, is worshiped with near universal appeal as the chief god of the pantheon.
Non-Isxinthion Polytheist Cults
In addition to the Isxinthion Gods, there are other pantheons of divinities on Asdar with similar and different features to the Isxinthion Gods. The ancient Kalamans worshiped their own family of divinities who have many striking similarities to the Isxinthion Gods. These gods are worshiped today in Vimalia somewhat changed from their ancient counterparts. Despite the similarities, there are also many differences and there is nothing approaching a one to one correspondence between the Kalaman Gods and the Isxinthion Gods. The ancient Khahonri tribes worshiped their own form of the Thammazite Gods. The Thammazite Gods themselves constitute the pantheon of gods for the ancient Thammazites. The ancient Malesggites worshiped their own pantheon of gods as did the Neptultchi.
Arathracianism
The Arathracian Religion developed from the worship of the Isxinthion sun gods and became progressively monolatrous through the centuries. In the Arathracian Religion, the other gods of Isxinthios exist and receive some cult acknowledgement, but the most important divinity who provides salvation is Arathrax. The story of the Arathracian Religion proper begins with the life of Aireánnau Mother of the Folk who gave birth to eight half-mortal, half-divine sons by the god Arathrax. The Arathracian Religion is organized with a male-dominated, hierarchical clergy and while the Yophenthean Empire is long a thing of history, the influence of the Arathracian Church remains strong in the West. Arathracian scripture consists of numerous books, ecclesiastical decrees, and tomes and cannot be reduced to a single text. All traditional Arathracians acknowledge the ecclesiastical leadership of the Erechórebese Sunfather. Clergy and temple rites are very central to the practices of the Arathracian Religion.
Incarnandism
In the Incarnandist Religion, all polytheistic divinities are minor manifestations of one absolute, universal divine consciousness who shall be born in the indefinite future in human form to transcend the gap between limitation and limitlessness. Thus, Incarnandism is both exclusive and tolerant of other faiths. Incarnandists are a large minority religion in the West. Their historic influence in the struggle against Chaos Rulers persists to this day and most people have great respect for devout Incarnandists while maintaining their own traditional beliefs in the Isxinthion Gods. Incarnandism developed from the monotheism of the Khahonri tribes of Jerushabla. The principal text of Incarnandism is the Incarnature, a collection of books which expound their core beliefs. Most of the books were written by the Arch-Apostles.
Imzaha
The Imzaha religion arose after the Fall of the Yophenthean Empire in Shagrela'al. It teaches the universal duality of God -- that both good and bad, light and dark are manifestations of divinity. Only by understanding and unifying these forces can one hope to attain divine consciousness. God chose Ammudiyn the Seer to reveal the critical tenets of Imzaha to the world that are now available in a text called the Bahraz.
List of Gods, Religions and Sects of Asdar
- Arathracianism
- Chaos Gods
- Cult of Zulmani
- Hamagnosticism
- Harmonism
- Hœrnectian Gods and Religion
- Imzaha
- Incarnandism
- Isxinthion Gods
- Neptultchi Gods and Religion
- Old Religion
- Paimbalism
- Seven Dwarven Immortals
- Tamdarism
See Also
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