Throe Wastes

From WorldofAsdar
Revision as of 14:52, 22 December 2013 by Trismegistus (talk | contribs) (→‎Conditions of a Throe Waste: consolidate paragraph)
Jump to navigation Jump to search

The horrendous wars and chaos magics of the Middle Ages created vast zones of warped magic in the great plains east of the present-day Aurician Empire. These vast zones of unpredictable and vacuous magic lie for the most part west of the great Thybdis River. The greatest Throe Waste is called the Great Mage Dearth and covers about a third of the province of Alascundy. Other Throe Wastes of great size are the Ulcanosto Waste, the Van Waste, the Shepherds Waste, the Durstnot Waste, the Hurstless Waste, and Airdred's Waste[1]. Most of the witchlands as they are also known in Throvy were created during the Anarch Wars, 2166 to 2224. Throvian folklore fills in many gaps which scholars are reluctant to state with certainty[2].

Conditions of a Throe Waste

A typical throe waste is stripped of most vegetation with a remnant of sand or dirt and crops of stunted plants. Few animals will enter or live in a throe waste and even most birds will fly around it. The barren state of a throe waste is harmless compared to its magical corruption and imbalance. Most often, spellcasters find it impossible to cast a spell of any significance, for the panstream runs nearly dry. Less frequently, magical storms of intense power ravage the throe waste, wreaking havoc on persons, creatures, and titancraft which are sensitive to magical energy. Even everyday living creatures will suffer debilitating sickness and malnutrition after a few days of exposure to a throe waste. The Aurician Empire in cooperation with local provincial authorities has set up multilingual signs outside of the Throe Wastes warning would-be visitors to turn back.

Blackfire Hills

The Blackfire Hills stretch across the common frontier of Ferruvicar and the Aurician Province of Frantigoria. These small mountains share properties similar to the Throe Wastes, but the magic vacuum is generally less severe.

Ghost Towns

The Great Mage Dearth and some of the Lost Cities and surrounding lands

In addition to the dissipation and contamination of nature, several towns were consumed by the devastation of the chaos magic, including Banjavit, Camptephir, Vilangril, Hars, Heszh, Eszhuna, Aszhrafa, and Secruba[3]. The Lost Cities are a continual lure for the adventurous and foolhardy. Most explorers die and the few who survive suffer debilitating sickness the rest of their lives. Authorities admonish visitors not to enter the throe wastes.

Sources

References

See Also