Difference between revisions of "Weshif"

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[[File:MapLocatorWeshifHemispheric.jpg|thumb|200px|Locator Map of Weshif in the Old World]]
 
[[File:MapLocatorWeshifHemispheric.jpg|thumb|200px|Locator Map of Weshif in the Old World]]
  
[[File:MapWeshif.jpg|thumb|300px|Weshif is a region in western [[Asdauria]] south of the [[Adamantine Mountains|Adamantines]] and west of the [[Sea of a Thousand Curses]].]]
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[[File:MapWeshif.png|thumb|300px|Weshif is a region in western [[Asdauria]] south of the [[Adamantine Mountains|Adamantines]] and west of the [[Sea of a Thousand Curses]].]]
  
The great desert of southwestern Asdauria is called Weshif, the name used by the [[Thammazite Tribes]] and their predecessors for millennia.  Weshif is bounded by the the [[Jukk Sea]] to the southwest, the [[Strait of Ummak]] to the west that separates it from [[Danona]], the [[Memnosian Sea]] to the northwest, the [[Adamantine Mountains]] to the north, the [[Sea of a Thousand Curses]] to the east, and the [[Titans Sea]] to the south.  The land of [[Shagrela'al]], also to the south, is not considered part of the Weshif Desert.  Weshif is joined by a neck of land to [[Ukelia]].   
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The great desert of southwestern Asdauria is called Weshif, the name used by the [[Thammazite Tribes]] and their predecessors for millennia.  Weshif is bounded by the the [[Jukk Sea]] to the southwest, the [[Strait of Ummak]] to the west that separates it from [[Danona]], the [[Memnosian Sea]] to the northwest, the [[Adamantine Mountains]] to the north, the [[Sea of a Thousand Curses]] to the east, and the [[Titans Sea]] to the south.  The land of [[Shagrela'al]], in southern Weshif, is not considered part of the [[Khadzawtha Wastes]].  Weshif is joined by a neck of land to [[Ukelia]].   
  
 
[[File:EugèneFromentin+MoroccanHorsemen+before1877+PublicDomain.jpg|thumb|300px|Cliffs of Weshif]]
 
[[File:EugèneFromentin+MoroccanHorsemen+before1877+PublicDomain.jpg|thumb|300px|Cliffs of Weshif]]
  
Weshif is one of the great deserts of the world of Asdar and for this reason is sparsely inhabited with life.  Camel caravans are often the only sight on the horizons of the Weshif Desert. Historically, Weshif is important to the [[Thammazite Tribes]] and other desert tribes that migrated over it in search of green pastures.  The [[Imzaha]] religion is the most widespread throughout the region.
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Weshif is made up of the [[Khadzawtha Wastes]], one of the great deserts of the world of Asdar and for this reason is sparsely inhabited with life.  Camel caravans are often the only sight on the horizons of the Weshif Desert. Historically, Weshif is important to the [[Thammazite Tribes]] and other desert tribes that migrated over it in search of green pastures.  The [[Imzaha]] religion is the most widespread throughout the region and the great pilgrimage city of [[Jamjisara]] draws hundreds of thousands of faithful to it every year. Contrasting with this holy city, is the flying [[hullness]] city of [[Shaliz-Um-Warif]] known as the [[Muse of the Sands]] which is a refuge for outlaws, wizards, and gamblers. Its casinos and brothels are infamous.
  
 
=Asdarography=
 
=Asdarography=
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=States of Weshif=
 
=States of Weshif=
[[File:MapPoliticalWeshif2745.jpg|thumb|300px|Boundaries of Countries in Weshif]]
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[[File:MapPoliticalWeshif2745.png|thumb|300px|Boundaries of Countries in Weshif]]
Beph-Themesh is the most populous state and controls the rich [[Leh-Shelekhumbis River]] as it flows out of the [[Adamantine Mountains]].  The [[Kingdom of Orthont]] is the next most populous. The [[Kingdom of Shaliz-um-Warif]] makes up nearly half of western Weshif.  The [[Kingdom of Rala-Pithur]] rests in south central Weshif. The neck of land that joins Weshif to Ukelia is controlled by [[Dhaalizoond]] ([[Thelisond]]) and the [[Knights of the Seven Seals]]. Eastern Weshif and the coast of the [[Sea of a Thousand Curses]] is a place of anarchy, thought to be the domain of desert thieves, djinn, and haunted ruins sunken under the dunes where legend says the [[Titans]] once ruled the world. The [[Titan Wastelands]] is part of this region and lacks any central government. However, along the western shore of the [[Sea of a Thousand Curses]] are found several autonomous merchant ports which must defend themselves from inland bandit raids.  These cities include [[Adhiruz]], [[Ezgush]], and [[Faad Ehrun]]. These cities are part of a greater commercial network and enable waterborne transportation between the far [[East]], including [[Sungo]], and the [[West]], principally by means of the [[Sea of a Thousand Curses]]. The [[Kingdom of Shagrela'al]] rests in southernmost Weshif and is the core territory of the [[Imzaha]] religion. [[Shagrela'al]] is thought be historians to be the homeland of the ancient [[Thammazite Tribes]].  The large island [[Kingdom of Safaadi]], to the west of Shagrela'al in the [[Sea of Malankhas]], is culturally considered part of Weshif.
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Weshif is under the governments of several kingdoms and tribes. The most powerful are widely regarded to be the [[Sultanate of Beph-Themesh]] and the [[Kingdom of Shagrela'al]]. Beph-Themesh is the most populous state and controls the rich [[Leh-Shelekhumbis River]] as it flows out of the [[Adamantine Mountains]].  The [[Kingdom of Shagrela'al]] rests in southernmost Weshif and is the core territory of the [[Imzaha]] religion.  [[Shagrela'al]] is thought be historians to be the homeland of the ancient [[Thammazite Tribes]]. 
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Human rulers, however, ignore the [[Dominion of the Djinn]] whose full strength is unknown as the Djinn keep to themselves and fiercely protect their valley with powerful magic. Along with Beph-Themesh, the Kingdom of [[Asraelun]] and the Kingdom of [[Nahirwa Dathi]] hug the southeastern coast of the [[Memnosian Sea]]. The Kingdom of [[Shaliz-Um-Warif]] fills much of the interior of western Weshif.  Despite its political instability and conflicts with its neighbors, Nahirwa Dathi and Beph-Themesh, it is more known for its flying capital, the hullness the [[Muse of the Sands]] which a refuge for Weshifi wizards, gamblers, and those fleeing the law of other countries. The [[Azaurya Neutral Zone]] rests on the coast between Nahirwa Dathi and Shaliz-Um-Warif. In the past several decades, its southern region, [[Behrat]] has declared autonomy. In the middle of the interior of Weshif rules the Kingdom of [[Rala-Pithur]] which is known for its religious tolerance, at least of both the [[Imzaha|Imzaami]] faith and local polytheists and well as its historic battles with the Djinn to the north.
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In Eastern Weshif is the dreadful region now known as the [[Lawless Wastes]]. It was formerly known as the Kingdom of [[Ohrimar]]. Today it is filled with internecine conflicts between various desert tribes. It is more famously known as the haunt of exiled djinn, fugitives, and terrifically accursed ruins. The [[Titan Wastelands]] are part of Ohrimar where the mythical titans were once thought to dwell in fabulous cities of pure magic. However, along the western shore of the [[Sea of a Thousand Curses]] are found several autonomous merchant ports which must defend themselves from inland bandit raids.  These cities include [[Adhiruz]], [[Ezgush]], and [[Faad Ehrun]]. These cities are part of a greater commercial network and enable waterborne transportation between the far [[East]], including [[Sungo]], and the [[West]], principally by means of the [[Sea of a Thousand Curses]].  
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The neck of land that joins Weshif to Ukelia is controlled by [[Dhaalizoond]] ([[Thelisond]]) and the [[Knights of the Seven Seals]]. Although geographically small, its ability to protect and charge a small fee to trade between the [[Sea of a Thousand Curses]] and the [[Titans Sea]] grants it prosperity and independence.
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The island states of Dhulya and Kuliathar are sometimes included with Weshif for cultural and commercial reasons. The [[Zakhumate of Dhulya]] and the [[Kingdom of Kuliathar]] are on peaceful terms with Shagrela'al. Kuliathar is a large island in the [[Sea of Malankhas]] known for its copper, olibanum, and myrrh.
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==List of States and Political Entities of Weshf==
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*[[Azaurya Neutral Zone]]
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*[[Behrat]]: disputed autonomous province of [[Shaliz-Um-Warif]]
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*[[Dominion of the Djinn]]
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*[[Dominion of the Knights of Dhaalizoond]]
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*Kingdom of [[Asraelun]]
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*Kingdom of [[Kuliathar]]
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*Kingdom of [[Nahirwa Dathi]]
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*Kingdom of [[Rala-Pithur]]
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*Kingdom of [[Shaliz-Um-Warif]]
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*Kingdom of [[Shagrela'al]]
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*[[Lawless Wastes]] ([[Ohrimar]])
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*Sultanate of [[Beph-Themesh]]
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*Zakhumate of [[Dhulya]]
  
 
=See Also=
 
=See Also=

Latest revision as of 13:11, 22 December 2024

Locator Map of Weshif in the Old World
Weshif is a region in western Asdauria south of the Adamantines and west of the Sea of a Thousand Curses.

The great desert of southwestern Asdauria is called Weshif, the name used by the Thammazite Tribes and their predecessors for millennia. Weshif is bounded by the the Jukk Sea to the southwest, the Strait of Ummak to the west that separates it from Danona, the Memnosian Sea to the northwest, the Adamantine Mountains to the north, the Sea of a Thousand Curses to the east, and the Titans Sea to the south. The land of Shagrela'al, in southern Weshif, is not considered part of the Khadzawtha Wastes. Weshif is joined by a neck of land to Ukelia.

Cliffs of Weshif

Weshif is made up of the Khadzawtha Wastes, one of the great deserts of the world of Asdar and for this reason is sparsely inhabited with life. Camel caravans are often the only sight on the horizons of the Weshif Desert. Historically, Weshif is important to the Thammazite Tribes and other desert tribes that migrated over it in search of green pastures. The Imzaha religion is the most widespread throughout the region and the great pilgrimage city of Jamjisara draws hundreds of thousands of faithful to it every year. Contrasting with this holy city, is the flying hullness city of Shaliz-Um-Warif known as the Muse of the Sands which is a refuge for outlaws, wizards, and gamblers. Its casinos and brothels are infamous.

Asdarography

Weshif is almost entirely bounded by bodies of water or great mountains. The Memnosian Sea forms the northwestern bound of the region. The Adamantine Mountains form its northern natural boundary, reaching between the end of the northern tongue of the Sea of a Thousand Curses almost nearly to the Memnosian Sea. The Strait of Ummak which reaches between the Memnosian Sea and the Sea of Malankhas separates Weshif from Danona. The Sea of Malankhas and the Titans Sea form the southern bounds of the region, the Titans Sea separating Weshif from much of Ukelia and all of the Sahimb. Only two tongues of land join Weshif to the rest of the world. Yephalah which passes between the Adamantine Mountains and the Memnosian Sea joins northern Weshif with greater Asdauria, south of Corundy, and the land of Dhaalizoond joins southeastern Weshif with Ukelia in Disradún

The Zakhomite Mountains separate the dry interior from the green belt of Orthont in northern Weshif. Lower Shelekhumbia is similarly green and also separated from the desert south by small mountains. The Leh-Shelekhumbis River is by far the largest river in Weshif and drains the rain and snowfall of the Adamantine Mountains through the land of its namesake, Shelekhumbia which is part of the Sultanate of Beph-Themesh.

The Luphkhaymen Mountains runs from north to south through Weshif, leaving over half to the west and less than half the surface area of Weshif to the east. In the mid stretch of these mountains, the chain forks into two tongues which wrap the broad Valley of the Djinn. The discontinuous tongue of mountains is called the 'Eleph Sahida Mountains.

The western interior of the region is dominated by the Dashiluk Plateau, an extensive, rocky outcropping which with its numerous hillocks, canyons, and caves, has served as a refuge for desert tribes. The three much smaller, physically separate plateaus of the region are the Zahrab Plateau, the Jeher S'uryam Plateau, and the Iyamuth' Plateau. Important oasis settlements of the western interior include Sa'ali-Numphat, Anshiwaz, and Shaggath Nissur.

The eastern interior of Weshif is a lawless desert. Memorable features of the region include the Leykumdha Oasis, the Dome of Qafzibo, the Jiji Plateau, the Qasumir Plateau, and Wadi Atamaru which drains seasonally into the Sea of a Thousand Curses. The lowest point in Weshif is in this region in Darfs Adina Erg rests at 1.65 DF or 207.4 gnödva (265.5 meters or 871 feet) below sea level.

The southernmost reaches of Weshif blend into the Shagrela'al Peninsula. These lands along the coast and the edge of the peninsula and Weshif are semi-arid, having some drought-resistant vegetation and hardy animals that can endure the climate. These include the lands of Behrat and Dhaaz.

Creatures

Some of the more unusual creatures of Weshif include the white Pegasi Mounts of the Royal Knights of Shagrela'al and the Devil's Well, a creature of extraordinary trickery found in deserts and semi-arid lands of Disradún and Weshif. Lying in the sand with its great body covered, the devil’s well presents itself as a delicious pool of cool water at the bottom of a narrow, cone-shaped hole in the sand. It uses this ploy to attract a victim which it devours.

Communications

Sea vessels are the most common form of transportation between points located on the coastal exterior of the region. Only Beph-Themesh and Azzabboon have dragonrail service out of all Weshif. Transportation through the interior requires camel caravan or skycraft. Eastern Weshif is prone to brigandage so much so that nearly all transportation between Dhaalizoond and western Weshif is handled by sea barges in the Titans Sea. Skycraft must needs avoid the Dominion of the Djinn where overflights are unwelcome and vigorously deterred. Titanships typically fly over the western portion or through the Strait of Ummak along Weshif's western coast.

States of Weshif

Boundaries of Countries in Weshif


Weshif is under the governments of several kingdoms and tribes. The most powerful are widely regarded to be the Sultanate of Beph-Themesh and the Kingdom of Shagrela'al. Beph-Themesh is the most populous state and controls the rich Leh-Shelekhumbis River as it flows out of the Adamantine Mountains. The Kingdom of Shagrela'al rests in southernmost Weshif and is the core territory of the Imzaha religion. Shagrela'al is thought be historians to be the homeland of the ancient Thammazite Tribes.

Human rulers, however, ignore the Dominion of the Djinn whose full strength is unknown as the Djinn keep to themselves and fiercely protect their valley with powerful magic. Along with Beph-Themesh, the Kingdom of Asraelun and the Kingdom of Nahirwa Dathi hug the southeastern coast of the Memnosian Sea. The Kingdom of Shaliz-Um-Warif fills much of the interior of western Weshif. Despite its political instability and conflicts with its neighbors, Nahirwa Dathi and Beph-Themesh, it is more known for its flying capital, the hullness the Muse of the Sands which a refuge for Weshifi wizards, gamblers, and those fleeing the law of other countries. The Azaurya Neutral Zone rests on the coast between Nahirwa Dathi and Shaliz-Um-Warif. In the past several decades, its southern region, Behrat has declared autonomy. In the middle of the interior of Weshif rules the Kingdom of Rala-Pithur which is known for its religious tolerance, at least of both the Imzaami faith and local polytheists and well as its historic battles with the Djinn to the north.

In Eastern Weshif is the dreadful region now known as the Lawless Wastes. It was formerly known as the Kingdom of Ohrimar. Today it is filled with internecine conflicts between various desert tribes. It is more famously known as the haunt of exiled djinn, fugitives, and terrifically accursed ruins. The Titan Wastelands are part of Ohrimar where the mythical titans were once thought to dwell in fabulous cities of pure magic. However, along the western shore of the Sea of a Thousand Curses are found several autonomous merchant ports which must defend themselves from inland bandit raids. These cities include Adhiruz, Ezgush, and Faad Ehrun. These cities are part of a greater commercial network and enable waterborne transportation between the far East, including Sungo, and the West, principally by means of the Sea of a Thousand Curses.

The neck of land that joins Weshif to Ukelia is controlled by Dhaalizoond (Thelisond) and the Knights of the Seven Seals. Although geographically small, its ability to protect and charge a small fee to trade between the Sea of a Thousand Curses and the Titans Sea grants it prosperity and independence.

The island states of Dhulya and Kuliathar are sometimes included with Weshif for cultural and commercial reasons. The Zakhumate of Dhulya and the Kingdom of Kuliathar are on peaceful terms with Shagrela'al. Kuliathar is a large island in the Sea of Malankhas known for its copper, olibanum, and myrrh.

List of States and Political Entities of Weshf

See Also

List of the Continents and Regions of Old World Asdar
Antarctica Asdauria Barathorn and Orrhymby Danona Pallathantic Sea Pytharnia Sungo and Gwo-Dao Two Bahunas
Antarctic Continent Proper
Jittagogg
Skaligdæ

Barathorn

Bukalaa
Dewyddair
Dravernian Peninsula
Glaike Peninsula
Midrardia
Skerrod


Orrhymby

Achubaia
North Orrhymby
Pindacos
Umbardia
Ambrinqua
Green Coast of Danona
Wild Coast of Danona
Thyria
Danonan Deserts
Massady Geth Mountains
Giant Isles
Golden Isles
Ithatian Islands

Major Isles

Thykomian Islands

Major Isles

Minor Isles

Pallathantic Coast


High Pytharnia
Southeast Pytharnia
West Coast

Deepearth

Sungo
Gwo-Dao


Bahuna
New Pytharnia
Old Zephasia
Shadrimporee Archipelago
Wild Dracks
Tiludzu Plateau
Great Yameed Desert
Lusphût
Jahbaba Phût
Sh'am Phût
Sh'amkhaz Mountains
Nasphi
Neruku
Khalrezar
Za-Bahuna
Abchuepi Desert
Akhuvu
Dakgama
Govimbu Forest
Hadzingwe Peninsula
Jangwe Zanyo
Khuluhu Desert
Taliospa Island
Tselenyé
Lwelwembo
Zimwenyo