Pytharnia

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The southern land of the continent of Pytharniaca is usually called Pytharnia, leaving the scientific term 'Pytharniaca' to those who wish to refer strictly to the whole land mass. In its commonly used sense, Pytharnia refers to the southern half settled by humans. In origin, Pytharnia originally meant the hilly lands between the Mathgrew mountains of the south and the dense woodlands of the north. The core territory of the Empire of Magdala or 'The Magdalanate' rests on the Pytharnian Highlands. Scholars do not have a wide consensus on the origin of the name 'Pytharnia.' Some believe it originates from the name of ancient dragons.

Map of Pytharnia

Geographic Extent

Pytharnia in its broadest geographic sense as Pytharniaca is a subcontinent that has been slowly merging into the much greater continent of Asdauria for eons, forming the world-famous Jaggudorns, the highest mountains in the known world and probably the whole world. Riddled with ancient tribes and languages, Pytharnia is home to humans, elves, dwarves, halflings, gnomes, beastmen, trolls, and many more creatures. Nestled in the high foothills of the southwestern Jaggudorns are found four dwarven states. The Amandal Plateau is home to another dwarven state, Amandalia, where mystical dwarves have communed with the infinite for eternity. Sardeichs is the smallest and the most economically driven of these dwarven micro-empires. Although this smallest of the dwarven states is well in the Jaggudorns, its commerce and outlook is towards Pytharnia and the Pallathantic Sea.

Northern Pytharnia

Map of Northern Pytharnia

Northern Pytharnia, including central Pytharnia, is the realm of the Great Disdrire Forest. This ancient woodland had fended off the hands of civilization for centuries. The elves enjoy a kingdom here in the old growth woods and elsewhere swarthy Tuadbe human tribesmen range among great giant Redwoods and Sequoias along the northwest coast along with beastmen.

Ithrad Mountains

Map of the Ithrad Mountains of Middle Pytharnia

Perched in a pocket of snow capped mountains, almost in the middle of the subcontinent is the dwarven Commonwealth of the Ithrads. This most progressive of dwarven states underwent revolution some time ago and transformed itself from a kingdom to a self-determining commonwealth. The statesmen of the Ithrads have worked cleverly to ensure that humans do not lastingly encroach upon the humanlikes of the Great Disdrire Forest.

Southern Pytharnia

Map of High Pytharnia

Southern Pytharnia is in the main the domain of humans and their endless political schemes. Three great world powers hold dominion in the lower half of Pytharnia, the Aurician colonies of Agogia and the Shadevan, the Union of Pytharnia, and the Archduchy of Asbardy. The Sewdhaine War of the previous century (27th or 2600's) has tempered the taste for open warfare, but sees no rest to the imperial ambitions and subterfuge of the Pallathantic Nations.

Southeast Pytharnia

Map of Centaur Ambrulia, the Overlordship of Streionia

A stretch of land runs along the eastern coast, past the Shadevan Delta, separating the Bhinsasas or the southernmost mountains of the Jaggudorns from the Bay of Sealgo the northeasternmost tongue of the Pallathantic Sea. This stretch of land is Ambrulia, home of the centaur nation of Streionia. These centaurs are perhaps the most civilized in the world and were invited by the emperor of the Golden Empire of Pytharnia centuries ago into Ambrulia to settle and defend the land against the beast-men of Asdauria.

The great Shadevan Delta, to the west of Streionia (Ambrulia) is the rich spoil of the Empire of Aurice. The mighty Shadew River opens its mouth to the north of this delta of islands as it drains into the Pallathantic Sea. For countless ages, five cataracts forbid seacraft from ascending higher on the Great Shadew River into the high plateau of the High Shadevan to the east of the Jaggudorn Mountains. The Five Locks Project, spearheaded by a consortium of Aurician Corpora Mercia completed almost fifty years ago enables very large seabarges to circumvent the five cataracts in the Shadmaus enabling wares of the Pallathantic to be sold in Thrace and beyond and in return bringing great tonnages of grain from the High Shadevan to feed the great cities of the Pallathantic.

Map of the Shadmaus, the famous verdant alpine valley of the South Jaggudorns.

To the south of the continent of Pytharniaca stretches the Pallathantic Sea whose marine thoroughfare has united the merchants and adventurers of Pytharnia with dozens of other countries and climes.

Skynesses of Medibgö

Strangest of all are the skynesses of Medibgö. These flying islands of earth follow eight relatively perfect, concentric, circular orbits. The modern-day human inhabitants attribute the legendary defeat of the ancient giants who dwelt thereon to the supreme wizardry of the demi-mortal hero Meidb for which their nation is named. The existence of these highly magical islands of earth has been attested from very ancient times, pre-dating the Flood of Aturyanda. Titans are thought to have created them and their ongoing existence is strong circumstantial evidence for those who favor the titanist theory of human origins. The skynesses were occupied both before and after the flood by sky giants and their dominion of concentric sailing skynesses was called Aksiluva by the ancient Kalamans. With the Coming of the Neptultchi, their Dragon Knights gradually displaced many of the giant skynesses. In the centuries immediately preceding Salmakhamer, the demi-mortal hero Meidb led the ancient Kasthavians on skycraft to settle on the outermost skynesses. Despite their powerful dragon knights, the Neptultchi were no match for the demi-mortal and his wizard compatriots.

Marshes of Baihu

Between the Magdalanate and the Ithrad Mountains stretch the Marshes of Baihu, also considered part of the Pytharnian Highlands. Sparsely dotted with human settlements in its core, the marshes are home to lizardfolk and other beastmen who have only loosely accepted the rule of the Empire of Magdala.

Amosgire Hills

Map of the Haunted and Solitary Amosgire Hills

To the southeast of the Ithrads and the southest of the Marshes of Baihu gently rise the mysterious Amosgire Hills which are widely understood to be haunted. The hills are largely infertile for intensive agriculture. The hills and their attendant valleys are riddled with sinkholes from collapsed limestone bedrock, exposing the waters beneath.

Dúrandwor

The midst of the south coasts of Pytharnia gently rise from the sea to the Mathgefrew Mountains. This old land is known as Dúrandwor and the spoken language Dúrandworese. The greater portion of Dúrandwor to the east is under the Kingdom of Thrain which is one of three states in the Union of Pytharnia. The western end of Dúrandwor as the mountains divide it from Gonfaloy is the Duchy of Ogentir, the largest single principality in the Empire of Magdala. Dúrandwor has been the home of Neptultchi and Moigthe tribes in ancient times, then colonized by the Midretassene Empire across the sea, then the Yophenthean Empire, and ruled over by the sky tribes in the middle ages.

Climate

The climate of Pytharnia varies from a mild temperate climate in the south and southwest to alpine in the northernmost reaches as it approaches Midrardia. Pytharnia receives most of its rainfall from storms arising in the Pallathantic or the Pytharnian Sea. The Jaggudorns block many arctic storms from striking Pytharnia from the northeast and it enjoys a milder winter for this reason. Pytharnia is humid even in the highlands where the large bodies of water always breathe some moisture into the air.

Snowfall

Along the south and southwest coasts, snow is very rare due to the moderating effects of relatively warmer sea breezes. Dúrandwor and southern Asbardy rarely receive snowfall, except in the mountains and high hills. Trevirs receives a light snow around Winter solstice and once again in the following month. The Tuadbean west coasts to the north very rarely receive snow due to the moderating effects of the sea. The high alpine valleys of Kasthavia and the Pytharnee Dromb Mountains, however, always receive snowfall in the winter. Pytharnia is prone to regular winter snowfall in the inland woods of the Great Disdrire Forest.

Languages of Pytharnia

Map of the Languages of Pytharnia

A potpourri of languages is spoken in southern Pytharnia, a region more densely populated than Corundy, Barathorn, or Throvy. Humans are the most populous inhabitants, followed by dwarves. Isolates of giant tribes who speak a language distantly related to ancient Titanic can be found in the Shadevan and the Giant Isles off the coast of Asbardy. Uryala Gnomes, halflings, elves, lizardfolk, gishak, ogres, and Shadevan trolls are some of the other humanlikes with their own languages.

While no human language dominates, Medibgóëse has become a lingua franca, stemming from the time when the sorcerous skynesses of Medibgö helped to bring together the world after the revolutions of the Isbajutha in the 24th and 25th centuries (2300 to 2400's). The closely related Gonfalese Language is a mixture of Medibgóëse and Asbardian. The Union of Pytharnia is particularly reliant on Medibgóëse as the official language of diplomacy between member states. The Empire of Magdala, the largest of the three members of the Union of Pytharnia, has no clearly dominant language in terms of numbers. The subjects of the Pytharnian Highlands speak Pytharnian. The sorcerers of Medibgö speak Medibgóëse. The subjects of the western principalities speak Gonfalese. The subjects of the Duchy of Ogentir in western Dúrandwor speak Dúrandworese. While the native speakers of Medibgóëse are the least populous, their tongue has the most cultural prestige. There are nearly equal amounts of native Gonfalese speakers and native Asbardian speakers in the Asbardian province of Flisbardy, lodged between the areas of the Asbardian Language and the Gonfalese Language on the map. Tuadbe is the language of northwestern forests and spoken by many of the beastfolk as well.

Government and Politics

Political Map of Pytharnia

Three great powers struggle for leadership of southern Pytharnia. To the east rests the Archduchy of Asbardy which swallowed up its neighbors Priordania and Graith during the Sewdhaine War. The Archduchy's political machinations brought about the partition of Gonfaloy as well. The sprawling Empire of Magdala is a patchwork quilt of principalities and chartered cities owing fealty to the Emperor. The Empire of Magdala is in turn part of the Union of Pytharnia that grew out of the alliance to defeat the New Kalikán Empire in the 26th century (2500's) in a tangled network of obligations and treaties that could muddle the wits of the sharpest political philosopher. The Union of Pytharnia is an alliance of the Empire of Magdala, The Empire of Medibgö, and the Kingdom of Thrain. Medibgö is a union of floating skynesses under the rule of the Medibgóëse Emperor. Although they are not numerous in folk or lands, they are powerful sorcerers and have meddled in the affairs of the surface of Pytharnia for centuries. The country of Gonfaloy, now divided, was settled and colonized by ancient Medibgösk sorcerer-warriors. The two Gonfaloys and Ambrasia along with the Commonwealth of the Ithrads to the north form an unbroken line of states not openly aligned to either Asbardy or Magdala. The rulers of these four states, to ensure their continued independence, have played the ambitions of Magdala against Asbardy.

Flags of Pytharnia

Dwarven

File:CommonwealthoftheIthrads 2740 Flag 001.jpg
Flag of the Commonwealth of the Ithrads
Flag of the Dwarven Commonwealth of Sardeichs
Flag of the Dwarven Commonwealth of Gdelisica
File:KingdomofThemet 2740 Flag 001.jpg
Flag of the Dwarven Kingdom of Themet

Three Dwarven states dominate the southwestern mountains of the Jaggudorns. They are strictly speaking not part of Pytharnia, but their political and economic influence is immense so they are considered here. Two of these dwarven states are commonwealths, inspired by the Dwarven Commonwealth of the Ithrads. The northmost dwarven state, the Kingdom of Themet, remains a monarchy and displays a jeweled crown. Red and Gold are important colors for the dwarves. Red represents the blood of the dwarves and the red earth. Gold represents not the sun, but the golden treasure of the earth beloved of all dwarves. The flag of the Dwarven Commonwealth of the Ithrads displays the symbol of the earth-sun conjunction, a very ancient Dwarven symbol.

Union of Pytharnia

Flag of the Union of Pytharnia
Imperial Flag of the Empire of Magdala
Military Flag of the Empire of Magdala
Common Flag of the Empire of Magdala
Flag of the Kingdom of Thrain

The Union of Pytharnia combines the three sovereign states of Medibgö, Magdala, and Thrain. There is a flag for each of these monarchies and a fourth flag for the Union of Pytharnia that combines elements of all three. The Empire of Magdala, the most populous of the three states, has three flags, one for common every day use, one for official use of the Imperial Household and bureaucracy, and one for the military. On the imperial flag of Magdala are displayed two white lions, the beast that represents the Imperial House.

Medibgö

Civilian Flag of Medibgö
Military Flag of Medibgö

The blue and white checkered flag of Medibgö represents the sky at peace. The red and white checkered flag is conversely the background for the war flag of the skynesses. The profile of the wind god represents the flying abilities of the skynesses and their dragon knights.

Gonfalese

Flag of the Province of Medibgóëse Gonfaloy
Flag of the Principality of Gonfaloy
File:ArchPatriarchyofAmbrasia 2740 Flag 001.jpg
Flag of the Arch-Patriarchy of Ambrasia

The Gonfalese speaking territory of Pytharnia belongs to three states. The Archpatriarchy of Ambrasia bears a flag with a mystical symbol of the holy sun. The flag of Medibgóëse Gonfaloy bears the profile of the wind god, pointing to the origin of the Gonfalese people from ancient Medibgö. The flag of the Principality of Gonfaloy has two beasts on it, facing each other. The crown on the flag represents the independent ruler of the principality who is not appointed by the emperor of Medibgö.

Southeastern

Flag of the Empire of Aurice
Flag of the Overlordship of Streionia
Flag of the Vice-Royalty of Jagohr

The Aurician Empire won the countries of Agogia and the islands of the Shadevan Delta through the political cunning of its Grand Dukes. The Aurician tricolor is seen waving above these lands along with the provincial banners. The Aurician Tricolor began the official flag of Aurice after its revolution in 2627. The centaurs of Streionia employ a flag with the likeness of a centaur. The Vice-Royalty of Jagohr bears a rearing horse that represents the aristocratic cavalry of the land who once served the king of Thrace.

Southwestern

Archduchy of Asbardy

The Archduchy of Asbardy dominates southwestern Pytharnia. The flag bears a gold dragon knight that represents the dragon knights who fought famously in the Great Sky War that ensured the independence of Asbardy and much of Pytharnia.

See Also

List of the Continents and Regions of Old World Asdar
Antarctica Asdauria Barathorn and Orrhymby Danona Pallathantic Sea Pytharnia Sungo Two Bahunas
Antarctic Continent Proper
Jittagogg
Skaligdæ

Barathorn

Bukalaa
Dewyddair
Dravernian Peninsula
Glaike Peninsula
Midrardia
Skerrod


Orrhymby

Achubaia
North Orrhymby
Pindacos
Umbardia
Ambrinqua
Green Coast of Danona
Wild Coast of Danona
Thyria
Danonan Deserts
Massady Geth Mountains
Giant Isles
Golden Isles
Ithatian Islands

Major Isles

Thykomian Islands

Major Isles

Minor Isles

Pallathantic Coast


High Pytharnia
Southeast Pytharnia
West Coast

Deepearth

Bahuna
New Pytharnia
Old Zephasia
Shadrimporee Archipelago
Wild Dracks
Tiludzu Plateau
Great Yameed Desert
Lusphût
Jahbaba Phût
Sh'am Phût
Sh'amkhaz Mountains
Nasphi
Neruku
Khalrezar
Za-Bahuna
Abchuepi Desert
Akhuvu
Dakgama
Govimbu Forest
Hadzingwe Peninsula
Jangwe Zanyo
Khuluhu Desert
Taliospa Island
Tselenyé
Lwelwembo
Zimwenyo